![]() Work can then begin on another 3D model which can be used in the same scene. Or, once completed, the 3D model can be projected onto the background, becoming a 2.5D image (upon which further effects can be applied). They can also be exported as a displacement map, although, in that case, the lower poly version generally requires more resolution. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. ![]() ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ![]() ZBrush is used for creating " high-resolution" models (able to reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM and Weta Digital, to Epic Games and Electronic Arts. ![]() The main difference between ZBrush and more traditional modeling packages is that it is more akin to traditional sculpting. It uses a proprietary " pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. Pixologic ZBrush is a digital sculpting tool that combines 3D/ 2.5D modeling, texturing and painting. ![]()
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